(GRA) content does not appear as loot drops from enemies or containers it only shows up in vendor inventories. Purchasing and installing the Gun Runners Arsenal pack tweaks the availibility of mods significantly and changes up the weapon levels as well as adding a bunch of new weapons and mods to vendor inventory which is all clearly marked with "(GRA)" so you know its from the pack. The earliest mods to start showing up with vendors are mods for low level 1-5 weapons like the 9mm Pistol and Varmint Rifle. Mods will be listed in the "Misc" section of vendor inventory if the vendor has any. Mods only show up in vendor inventories they dont drop as loot. Not every weapon has mods (without moding the game itself) and different weapons have different thresholds before their mods start appearing. once you are hgh enough level for a specific gun to show up in vendor inventory there is a small chance that the mods for that gun will start showing up as well increasing as your level does. If it does not work, I will perhaps have a look at the mods to see what's wrong.They are level specific and dont show up in game until you pass a level threshold. Though in that case it's usually a mix of textures flickering, not simply a wrong one.Īnyway, just give the above fixes a try.
A retexmod replaces existing textures, if another mod includes new meshes that point to new and different textures, you get bugs. Quite a few of the followers have their weapon and/or armor preferences. If not, it's probably a fault in texture-paths either in the esp or the meshes themselves. It is introducing a lot of new people to Skyrim modding that would have never.
If so, copy the individual textures from the Retexmod over to WMM-structure (For example: textures, weapons, cowboyrepeater to textures, weapons, WMM, cowboyrepeater). Examine the folder structure in WMM and WeaponRetex, I imagine that WMM has an additional Folder (like: textures, weapons, WMM, and then the individual gun folders). Does not work if the mod comes without an esp and contains only a texture-folder.ģ. I don't think this is the issue, but give it a try anyway, it's easy enough to check. Change loadorder: first retexmods then WMM. Deactivate and reactivate archiveinvalidation in FOMM and check if it solves the problem.Ģ. It's a bit complicated to explain so let's try simple solutions firstġ.
esp of the mods themselves or a wrong texture path in the mesh.